Search Issue Tracker
[iOS] Crash on __pthread_kill when clicking on a Notification that conta...
Reproduction steps:1. Open the attached project "PushNotifCrash .zip"2. Build and Deploy the project to an iOS Simulator3. Put the A... Read more
[Linux][macOS] MultiDisplay: Fullscreen window persists after exiting pl...
Per Evelina: 1. Set one Game view to Maximised2. Set another Game view to Fullscreen on another screen3. Enter Play Mode4. So far wo... Read more
CommandBuffer allocates a different Temporary Render Texture when boundi...
How to reproduce:1. Open the user's attached "crest" project2. Open the "main" Scene3. Enter the Play Mode4. Observe the Game view E... Read more
The Animator Controller Asset corrupts when renaming it
Reproduction steps:1. Open the attached project2. Create a new Animator Controller3. Rename the new Animation Controller to for exam... Read more
Crash when selecting a tab from the Project Settings in Safe Mode
Reproduction steps:1. Open the attached project "Test_crash"2. Enter Safe Mode3. Open Edit -> Project Settings4. Select one of th... Read more
Crash with missing stack trace information after changing a Scene View s...
How to reproduce:1. Open the attached project from "GizmosBug.zip"2. Select any GameObject in Hierarchy and open Script "BugScript"3... Read more
[Memory Profiler] Memory Usage Breakdown Categories don't add up to the ...
This Bug was split in too, the other half is tracked as Case 1383114 The Top Memory usage categories add up to more than the Total o... Read more
[AssetDB] Strange import dependencies between textures, FBX files, and T...
When a ModelImporter creates a Material as a sub-asset that uses a texture in the project, changing any setting in that texture will... Read more
[Memory Profiler] Some Snapshots do not have any Managed Objects that ha...
This Bug was split off from Case 1381034 When grouping the Diff All Objects Table's Diff column, there is a huge difference between ... Read more
[iOS] CPU spikes on taps when using iPhone 13 Pro
Reproduction steps:1. Download and open the attached "FpsStabilityTest2019.zip" project2. Build and deploy to iOS with profiler atta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action