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AssetReference fails to draw when they are more than 1 level deep in the...
To reproduce: 1. Download attached project "AddressableBug.zip" and open in Unity2. Open "SampleScene" scene3. Select "New Test Scri... Read more
[iOS][Metal] Crash/freeze when changing antialiasing settings during run...
To reproduce:1. Open attached project "case_1082360-MetalAABugDemo 2.zip"2. Open "main.unity" scene3. Make sure that Graphics API is... Read more
dragging touch gesture doesn't update the mouse position
-e: see title, the pos is still the same when you get buttonUp--same for editor and standalone (tested and repro on 2018.2 + .3)--no... Read more
APIUpdater crashes when script has qualified access to statically import...
basically code like: using static System.Console; public class C{public void M(){Console.WriteLine("Test"); // this would cause APIU... Read more
[UIElements] FormatException creating UIElements window on non-english c...
Steps to reproduce:1. Change locale to German/Italian or other non-english language2. Select an Editor folder in project browser3. C... Read more
A warning is shown: "Invalid texture used for cursor" when using Texture...
Steps:1. Open attached project "CursorTest20182-p2.zip"2. Open scene SampleScene3. Enter Play mode Expected: no warning is shown.Act... Read more
CommandBuffer.GetTemporaryRT with custom size is incorrect when renderin...
Steps to reproduce:1. Open attached project2. Open "_BlurryRefraction" scene3. Make sure Main Camera rendering path is set to "Forwa... Read more
16 bit tiff import is corrupted if source file is grayscale
16 bit tiff import is corrupt if source file is grayscale import attached tiff, notice it becomes blown out cyan. Read more
New GameObject is not created in the active scene in builds
To reproduce: 1. Open the attached project (SceneTestProject.zip)2. Open the TestSceneA3. Enter Play mode and observe the output in ... Read more
[OSX] Built scene starts flickering on main screen when using Camera.Set...
[OSX] Built scene starts flickering on main screen when using Camera.SetTargetBuffers in a specific project To reproduce:1. Open pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The “+” button to create Labels is not deactivated when no labels can be created due to no Categories existing and does nothing when pressed
- The UIElements "GeometryChangedEvent" is not invoked when modifying "VisualElement.style.translate"
- Prefab Variant does not get updated when changes are made on "OnValidate" method
- “Save Changes Failed - Index was out of range” error popup appears when discarding changes in the Sprite Library Editor
- “Local” foldout’s name and the foldout’s ‘triangle’ button are not aligned when a Category is created in the Sprite Library Editor