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Unity.Profiling.LowLevel.MarkerFlags is inconsistent with profiler plugi...
User pointed out that there is no way to find out whether or not ProfilerCounter is supported in release Players - https://forum.uni... Read more
Unity Scriptable Build Pipeline exception error when building with long ...
How to reproduce:1. Open the attached "ZD_1123041_LongPaths.zip" user project2. Run "Tools > BuildAssetBundles" Expected results:... Read more
Crash with Assertion failed on expression: ‘m_Shape == NULL’ when exitin...
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/NetworkingTest'3. Enter Play mode4. Tap on 'Host (Server... Read more
Sub Graph node is showing a "Validation" error when it has a keyword
How to reproduce:1. Open project "empty.zip"2. Open "TestShaderGraph.shadergraph" (Assets>TestShaderGraph)3. Observe the "TestSub... Read more
[macOS] Text input lags by one keystroke when inputting text in the Editor
How to reproduce:1. Open the attached project "bugRepro"2. In the Project window, right-click the Material "renameMe" and select Ren... Read more
Crash with ScanAssemblyForAttributesAndInterfaceImplementations when ope...
Reproduction steps:1. Open the user's attached project Expected result: Project opensActual result: Project crashes Reproducible wit... Read more
Unity crashes when opening an animation preview
Reproduction steps:1. Open user-submitted project2. Select ".._Default" GameObject In the Hierarchy3. Open Animation Window (Window ... Read more
Worldspace canvas is not visible under occlusion culling
Reproduction steps:1. Download and open the attached "My project.zip" project2. In the Hierarchy window, select the "Main Camera" ca... Read more
Selection outline is wrong when using Mask Interaction
How to reproduce:1. Open attached project2. In Hierarchy select Trail, make sure Trail Renderer component Mask Interaction is set to... Read more
[URP] Smoothness value of Material changes from 0 to 0.5 when upgrading ...
How to reproduce:1. Open the attached "case_1370665" project2. Select the URP Asset in the "Edit -> Project Settings -> Graphi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP
- Some of the Rigidbody2D properties cannot be set after disabling the GameObject on the same frame
- Child particle spawns offset toward camera when Collide with Depth Buffer uses Lifetime Loss = 1
- Crash on (nvoglv64) vkGetInstanceProcAddr when starting the project with Vulkan and Test Framework Performance
- UI Builder adds non-removable built-in class selectors when adding a custom selector via “Add Selector...”