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TextAsset.bytes allocates memory on each call, need a NativeArray / non-...
Calling TextAsset.bytes allocates a new C# array on every call. This can get expensive (both in memory usage and garbage collector p... Read more
UI Navigation stops working after adding two Input Devices to a Scene
Reproduction steps:1. Open the attached "1371332_2.zip" project2. Open the "GameScene" Scene3. Enter the Play mode4. Press the space... Read more
[Profiler][Mac] "Failed to connect to player ip" error when opening Stan...
Reproduction steps:1. Open new Unity Project2. In Editor Menu, select Window -> Analysis -> Profiler (Standalone Process)3. In... Read more
Editor.log has "0"s for Project Loading Time section
When you create, open or Reimport All project - there is a section in Editor.log showing details for Project Loading Time, right now... Read more
"IndexOutOfRangeException" error appears when entering Play Mode when us...
How to reproduce:1. Open project "Fjylling kopio.zip"2. Enter the Play Mode3. Observe the Console window Expected result: No errorsA... Read more
GameObject scale is too small when importing .blend Models
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Observe the GameObjects in the Scene view Exp... Read more
Crash in Graphics.Blit when blitting backbuffer to a larger texture
Reproduction steps:1. Open the user's attached project Expected result: The Editor does not crashActual result: The Editor crashes R... Read more
Shader “Preprocess only” option and “Compile and show code” are not clic...
How to reproduce:1. Create a new project2. Select “Packages/com.unity.textmeshpro/Editor Resources/Shaders/TMP_SDF Internal Editor.s... Read more
UI handles in scene view are detached from UI elements
Reproduction steps:1. Create a new project.2. Create UI "Image" GameObject3. In the Scene view resize, rotate or move the UI object ... Read more
Transform Gizmos are not visible in Scene window when GameObject with UR...
How to reproduce:1. Open the attached “DecalBug.zip” project2. Open the “SampleScene” Scene3. In the Hierarchy select GameObject “De... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP
- Some of the Rigidbody2D properties cannot be set after disabling the GameObject on the same frame
- Child particle spawns offset toward camera when Collide with Depth Buffer uses Lifetime Loss = 1
- Crash on (nvoglv64) vkGetInstanceProcAddr when starting the project with Vulkan and Test Framework Performance
- UI Builder adds non-removable built-in class selectors when adding a custom selector via “Add Selector...”