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[OSX] Render Texture does not work in Firefox, Safari
How to reproduce: 1. Open attached project2. Open scene Main.unity- Note how there is a cube properly rendered onto the texture3. Bu... Read more
Prefab with a NetworkManager refreshes infinitely
Reproduction steps:1. Open user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select NetworkManager3. I... Read more
[Preset Manager] Preset of .skp file don't have the same properties as S...
Preset of .skp file doesn't have the same properties as SketchUpImporter. Steps to repro:1. Create a new project.2. Import attached ... Read more
GameObjects are not always culled when outside the Camera's frustum
Reproduction steps:1. Open the attached “IN-48510 Frustum Culling.zip” project2. Open the “IN-48510_FrustumCull_Bug” scene3. Enable ... Read more
[Audio] Crash attaching a script which implements MonoBehaviour.OnAudioF...
To Reproduce: 1. Open the project attached to the post ("683583_OnAudioFilterRead.zip").2. Remove 'Example Audio Filter' from Main C... Read more
Overflow doesn't work when used with UI Elements
How to reproduce:1. Open attached project2. Open the test window in 'Overflow/Open Window'3. Toggle between Visible and hidden4. Not... Read more
Editor freezes and a very large amount of GC is generated when setting a...
How to reproduce:1. Open the user-submitted project2. Open the Sample Scene3. Open the Profiler window4. Enter Play mode5. Press the... Read more
[URP] Visual Artifacts in the Scene View
Steps to reproduce:1. Open the attached project2. Move around in the Assets/Scenes/SampleScene.unity scene Actual result: weird lens... Read more
Memory Profiler styling breaks when the SummaryView.uxml file is opened ...
How to reproduce:1. Open the “1932877.zip“ project2. Open the Memory Profiler3. Open the “8phone8…“ Snapshot on the left of the Memo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject