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Won't Fix

Votes

0

Found in

2021.3.29f1

2022.3.8f1

2023.1.10f1

2023.2.0b6

2023.3.0a2

Issue ID

UUM-46881

Regression

No

GameObjects are not always culled when outside the Camera's frustum

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Reproduction steps:
1. Open the attached “IN-48510 Frustum Culling.zip” project
2. Open the “IN-48510_FrustumCull_Bug” scene
3. Enable the Statistics overlay by pressing the “Stats” button on the Game view Control Bar

Expected result: The “Cube” is frustum culled and the Statistics in the Game view display “Tris: 2”, “Verts: 4” and “SetPass calls: 1”
Actual result: The “Cube” is not frustum culled and the Statistics in the Game display “Tris: 14”, “Verts: 28” and “SetPass calls: 2”

Reproducible with: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a2

Reproduced on: Windows 11 Pro (22H2)
Not reproduced on: No other environment tested

Notes:
- Different Rendering Paths used by the “Main Camera” produce different triangles' and vertices' amounts but the issue still reproduces the same way
- Field of View and Near Clipping Plane settings of the “Main Camera” change the Position and/or Rotation the Camera needs to be at to reproduce the issue
- Could not test in Player due to the “Cube” GameObject not being visible on the screen whenever the issue reproduces or not

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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