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Safari does not detect mousewheel
Safari does not detect mouse wheels scrolls in scrollviews. To reproduce:1. Download the attached project from case 6351922. Open th... Read more
No new icon sizes for iPhone 6+
No new icon sizes for iPhone 4.7" and iPhone 5.5"From the Apple developer docs: https://developer.apple.com/library/ios/documentatio... Read more
Caret doesn't move in "Select Object" dialog window
When searching in the "Select Object" dialog window's search bar, you can't move the caret with anything but mouse clicks. Clicking ... Read more
Unity logo and progress bar missing on 1st build
-e: see title -repro:--start new project--save dummy scene--make & run webgl build--NOTICE the Unity logo and the progress bar i... Read more
Materials becomes brighter when shader is set to standard
To reproduce:1. Open attached project2. Select WoodRough0036_3_S_darker material3. Change Shader to Legacy Shaders/Bumped Diffuse4. ... Read more
"CompareBaseObjectsInternal can only be called from the main thread.." e...
To reproduce this bug: 1. Open the attached project2. Open 'scene'3. Play the scene4. Notice "CompareBaseObjectsInternal can only be... Read more
NotificationServices.RegisterForRemoteNotificationTypes is not working o...
1) What happened NotificationServices.RegisterForRemoteNotificationTypes no longer works on iOS8 2) How can we reproduce it using th... Read more
In import settings, inconsistent 'Create from Grayscale' state when chan...
To reproduce this issue: 1. Import the attached package2. Select imported texture3. Set Texture Type to Texture4. Set Texture Type t... Read more
-e U3_5_2: wrong dpi returned for iPad mini retina
On iPad mini retina, when one outputs Screen.dpi, it returns the wrong value. Read more
Wrong Screen.dpi on both iPad mini 2 and iPad Air
On both iPad mini 2 and iPad Air, when checking the value returned for Screen.dpi, a wrong value is returned. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
- ArgumentException error is thrown when using a specific layout