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[Mobile] Crash in GetEventType() at IMGUIUtils.cpp when selecting an inp...
Reproduction steps:1. Open the attached project.2. Build and run it on an iOS or an Android device with il2cpp.3.1. If asked to sele... Read more
[SpriteAtlas] Some Sprite Atlas textures to render are not used from it
To reproduce:1. Open project2. Build and run development build with Autoconnect Profiler and Script Debugging enabled3. Take Detaile... Read more
Crash on AudioSource::Stop when exiting Play mode
How to reproduce:1. Open the "audiocrash.zip" project2. Open the "testEffect.unity" scene3. Enter Play mode4. Exit Play mode5. If Un... Read more
Unstable rendering on Android using Multithreaded Rendering on Snapdrago...
When using multithreaded rendering on Android devices most run fine and show a clear improvement in stability and performance, but s... Read more
Console throws "Failed to destroy views: #1 Hostview" error when changin...
How to reproduce:1. Download and open attached "NavMesh_Bug4" project2. Switch Layout to "Nice"3. Switch Layout to Default Expected ... Read more
Build succeeds even with "BuildFailedException" errors
Reproduction steps: 1. Open "testing-demo.zip" project2. Build project3. See Console output ("BuildFailedException: One or more of t... Read more
PackedMemorySnapshot is missing information when .NET 4.x Scripting Runt...
How to reproduce:1. Open user-submitted project (BugReport_PackedMemorySnapshot_NET4_Scripting_Runtime.zip)2. Click "Mainmenu > E... Read more
Unable to enter Play Mode and Console is constantly throwing NullReferen...
How to reproduce:1. Download and open attached "NavMesh_Bug2" project2. Change Layout of Editor3. Observe Console and enter Play Mod... Read more
Clicking "See all in project" button and then trying to click back to th...
Steps to reproduce:- Create a new project- Open the collab dropdown and press "Start Now"- Open the collab dropdown again and press ... Read more
UWP Projects only allow specifying current target SDK as minimum support...
It should allow specifying multiple minimum OS versions and it should also default to SDK 10240 instead (just like it did in 2018.2 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template