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[LWRP] Gizmos are almost invisible
To reproduce: 1. Create a project with LWRP template2. Create a new scene3. Create a script and call Gizmos.DrawSphere in OnDrawGizm... Read more
External Packages are excluded from assembly compilation
Steps to reproduce1. Download and open the attached project2. Inspect the ToolMenu Expected result: the included MenuItem is under T... Read more
AssetDatabase.FindAssets("AssetName", new string[]{}) does not find and ...
Reproduction steps:1. Open the attached project "FindAssets.zip";2. Click "Tools/Test" from the menu.3. Observe the results in the c... Read more
[Addressables] NullReference and NotSupported Exceptions are thrown when...
To reproduce:1. Open project2. Open 'TestScene'3. In hierarchy select 'TestObject'4. Change 'TestReference' or 'TestReferenceWithRes... Read more
RectTransform is not being recalculated when using ForceUpdateRectTransf...
How to reproduce:1. Open my attached project ("case_1061571-ScrollViewLayourBugReport.zip")2. Press Play3. Inspect Console Expected ... Read more
Unity throws Visual Studio integration related XMLException when the pro...
How to reproduce:1. Create a folder named "Project&"2. Create a new Unity project inside this folder3. Open the project in Unity... Read more
[HDRP] Editor freeze and crash on RtlUserThreadStart after changing Refl...
How to reproduce:1. Open a new Unity project with High-Definition RP template2. Select Assets/Settings/HDRenderPipelineAsset.asset3.... Read more
Inspector Debug Mode UI is broken in 2018.3.0a6
Inspector Debug Mode UI for a game object does not load properly and errors are thrown in console. Steps to reproduce:1. Open Unity ... Read more
Bolt plugin restarts its Setup Wizard after clicking on Generate Inspectors
How to reproduce:1. Open User's attached project "Blocky gAME.zip"2. In the project, open the Bolt Setup Wizard3. In the Hierarchy w... Read more
"Unable to find key name that matches 'rıght'" error pops up when Script...
"Unable to find key name that matches 'rıght'" error pops up when Scripting Runtime Version is set to .Net 4.x and System language i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS