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Particles are played at the wrong FPS when the particle's texture sheet ...
How to reproduce:1. Open project "ParticleBug.zip"2. Enter "SampleScene" Scene (Assets>Scenes>SampleScene)3. In the Hierarchy ... Read more
Selection is not working and "Pop call mismatch" errors appear when sele...
How to reproduce:1. Open project "Clean 2021.2.zip"2. Open the Console window3. Go to Menu > Tools > Odin Inspector > Prefe... Read more
Editor crashes when playing corrupt mp4 file
Reproduction steps:1. Open project "TestProject.zip" in Unity2. Open Scene "VideoPlayerTest"3. Select GameObject "VideoPlayer" from ... Read more
Avatar Masks with non-empty transforms prevent material reference animat...
How to reproduce:1. Open project "2021.2.x_avatar_mask_test.zip"2. Open "TestScene" Scene (Assets>Scenes>TestScene)3. Enter th... Read more
Terrain Trees snap to random rotations when using a mixture of GPU Insta...
Reproduction steps:1. Open the attached "SpeedTreeIssue.zip" project2. In the Project window navigate to the "SpeedTrees" folder3. E... Read more
[URP] "RenderingCommandBuffer: invalid pass index" errors when opening U...
Reproduction steps:1. Open new URP Template Unity project2. In Package Manager, select "Universal RP" package and import "URP Packag... Read more
Long Layer names are not fully visible in the drop-down list when select...
Reproduction steps:1. Open the attached project "TestProject.zip"2. Go to Assets > Scenes folder3. Open "SampleScene.unity" Scene... Read more
DXGI.WaitOnSwapChain causes lower fps when in Player
How to reproduce:1. Open the attached project "UniverseSandbox2020.zip"2. Select "Main" Scene (Scenes>Main)3. Enter Play Mode4. P... Read more
Resources.Load returns 'False' in OnPostprocessAllAssets when the Asset ...
How to reproduce:1. Open "Assets/Resources/SampleAsset.asset" from the "case_1362489" project with a text editor2. Change the last l... Read more
Objects become see-through when Cloud Layer is turned on
How to reproduce:1. Create a new HDRP project2. In the Hierarchy search bar write "Global"3. Select the "Volume Global" object4. In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when a huge mesh is used for CanvasRenderer
- ChildSafetyHandles grow indefinitely when repeatedly creating and disposing NativeLists with a long‑lived custom allocator
- My Assets in Package Manager appear empty when the search is cleared and the tab is switched
- Test Shader appears twice in Material Shader selection menu
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP