Search Issue Tracker
Building AssetBundle throws "Plugin 'openxr_loader.dll' is used from sev...
How to reproduce:1. Open the user's attached "SceneBundling" project2. Select Asset Bundles->Build3. Observe the Console Expected... Read more
[Editor] LOD Group triangle count is inaccurate for sub-meshes
1. Set a mesh with submeshes as your LOD Mesh2. Check the triangle count in the LOD Inspector Actual result: the triangle count is s... Read more
OnActiveBuildTargetChanged not called in batch mode
Reproduction steps:1. Download the attached user's project "switchPlatform.zip"2. Run "{path to Unity} -batchmode -nographics -quit ... Read more
[iOS] Batchmode abort "Timeout after 300 seconds" when building using Co...
Reproduction steps:1. Download and unzip the project that the customer attached2. On CLI execute command <Unity installation> ... Read more
[Barracuda]Output tensor channels are swapped and values are much higher...
Reproduction steps:1. Open the "UnityProject" from the latest "default" branch.2. Make sure to run the generate-all script to update... Read more
[Android] "...errno 35 Resource deadlock would occur" with "Upres" model
Reproduction steps:1. Open the attached project.2. Build and run it on a Snapdragon Android device. Actual result:- Application will... Read more
[UI Builder] Entering Play Mode while UI Builder Window is open breaks t...
Reproduction steps:1. Open the attached user's project "2021.2.zip"2. Open "SampleScene.unity" in "Assets/Samples/Shader Graph Markd... Read more
"unity_WorldToObject" is not the inverse of "unity_ObjectToWorld" when a...
How to reproduce:1. Open the user's attached project "MatrixBug.zip"2. Load the Scene "MatrixBug"3. In the Hierarchy select the "Cub... Read more
Scene icon in the Project window changes its theme to the opposite of th...
How to reproduce:1. Create a new project2. In the Project window open the Assets/Scenes folder3. Open the General Preferences (Edit-... Read more
[XR SDK] [OpenXR] [Post Processing] PostExposure effect has visual artif...
Reproduction steps:1. Open the attached project2. Open the "WorldInteractionDemo" scene3. Set OpenXR as XR Plug-in4. Enter Play mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc