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"InvalidOperationException: Collection was modified" error thrown
"InvalidOperationException: Collection was modified" error thrown. "InvalidOperationException: Collection was modified; enumeration ... Read more
Redoing Apply nestee prefab crashes Editor
Steps:1. Create three GameObjects (Go1, Go2, Go3)2. Convert them all to prefabs3. Make Go2 and Go3 children of Go14. Right-click on ... Read more
URP light cookies do not Render on Shader Graph materials in the Player
Reproduction steps:1. Open user attached Project2. Press Play3. Observe the lighting of the two Cubes4. Build and Run Expected resul... Read more
"Shift" key causes causes other keys to retain their pressed state when ...
How to reproduce:1. Create a new project2. Open the Package Manager, and install and enable the new Input System3. Open the "Input D... Read more
IndexOutOfRangeException raised in Module Editor when updating a module ...
How to reproduce:1. Create a new project using the default 3D template2. Open the Profiler window (Window->Analysis->Profiler)... Read more
[HDRP] Double camera preview
Version tested: 2022.1.0a1 + HDRP from packman Steps to reproduce: 1) Simply open HDRP template with latest Unity2) Select any camer... Read more
Unity Accelerator data becomes corrupt when importing Assets
How to reproduce:1. Install Unity Accelerator2. Install Python 3.9 in "C:\Python39"3. Extract the attached project "ACTest2.zip"4. O... Read more
[XR] [URP] [tvOS] error when accessing UnityEngine.XR is not informative...
Reproduction steps:1. Create a new URP template project2. Create a new script3. In the Start() method enter line "Debug.Log(UnityEng... Read more
[iOS] GetLastRespondedNotification is not null after opening the app fro...
Steps to reproduce:1. Open the attached project ("NotificationAgain.zip")2. Build and launch the project on a simulator3. Put the ap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used