Search Issue Tracker
Duplicate
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.13f1
2021.2
2022.1
Issue ID
1348746
Regression
No
"Shift" key causes causes other keys to retain their pressed state when released
How to reproduce:
1. Create a new project
2. Open the Package Manager, and install and enable the new Input System
3. Open the "Input Debugger" windows by going to the menu bar: Window > Analysis > Input Debugger
4. In the window expand the "Devices" section and double-click on the keyboard
5. Observe the "a" key's value in the "Keyboard" window while performing the following step
6. Hold down "a" then "Shift", release "a" and then "Shift"
Expected result: The "a" key's value returns to 0
Actual result: The "a" key's value stays 1
Reproducible with: 2019.4.28f1, 2020.3.14f1, 2021.1.13f1, 2021.2.0b3, 2022.1.0a1
Could not test with: 2018.4.35f1 (no "Input System" package listed in the Package Manager)
Notes:
1. Reproducible on Ubuntu 18.04
2. Not reproducible on Windows 7
3. Pressing the key again sets its value back to 0
4. Reproducible only on the new Input System
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #1344266