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[UnityYAMLMerge] Incorrect merge for Image Effects
1. Add a flare. Commit.2. Update color in inspector. Commit.3. Go back to previous revision in history window. Or alternately do 2 a... Read more
[FixInGit1.5] Batch upload fails with Cannot Submit Change to Server fro...
1. What happened The issue comes from trying to upload a project that was unlinked and relinked within the same day. After creating ... Read more
[FixInGit1.4] Collab toolbar only shows 1st update available when multip...
In both 2017.3 and 2018.x, the collab toolbar shows an "Update" state when another user publishes an update. However, if another use... Read more
Dynamic Batch breaks after SpriteRender material's shader is changed bac...
To reproduce:1. Open the user's attached project2. Play the scene3. Enable the Frame Debugger, there will be two Dynamic Batches4. U... Read more
[Linux] Build failing due to .fbx import errors
To reproduce:1) Create new project2) Import attached model The following error is thrown, which later fails an automated Linux build... Read more
[TestRunner] Tests are not torn down properly when they fail due to logg...
To reproduce: 1. Download attached project "TearDownRepro.zip" and open in Unity2. Open "SampleScene" scene3. Open Test Runner windo... Read more
GetNativeTexturePtr() freezes rendering when build project is not focuse...
Steps to reproduce:1. Download attached project2. Make sure that "Run in Background" is enabled in Player settings3. Build project o... Read more
Nested Canvas doesn't render when UI element which is a following child ...
To reproduce:1. Open user's attached project, scene "Buggy"2. Disable "ShouldBeRenderedButNot" Game Object3. Enable and disable "Bug... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow