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Pass.CompileVariant complains about top-level params being outside of CB...
STR: see case 1348862, compile with INSTANCING_ON DIRECTIONAL Read more
[PLM] MeshRenderer CastShadows property set to 'Off' disables baked indi...
Steps to reproduce: 1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip)2. Navigate to Lighting ... Read more
[Shadergraph] Drop down arrows don't work sometimes
Repro steps1. Create a URP Lit or HDRP Lit shader graph2. Click a drop down arrow in the Graph Inspector a few timesExpected result:... Read more
[HDRP] Scene is rebaked repeatedly when Auto Generate Lighting is turned on
How to reproduce:1. Create a new Unity project with an HDRP template2. Open Window > Rendering > Lighting settings3. Turn on A... Read more
Shader inspector doesn't show whether a keyword can be overridden by glo...
STR:1. Create a new unlit shader.2. Add "#pragma multi_compile_local FOO BAR" after "#pragma multi_compile_fog".3. Select the shader... Read more
[CPUPLM] MeshRenderer CastShadows property set to 'Off' disables baked i...
Steps to reproduce: 1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip)2. Navigate to Lighting ... Read more
"InvalidOperationException: Collection was modified" error thrown
"InvalidOperationException: Collection was modified" error thrown. "InvalidOperationException: Collection was modified; enumeration ... Read more
Redoing Apply nestee prefab crashes Editor
Steps:1. Create three GameObjects (Go1, Go2, Go3)2. Convert them all to prefabs3. Make Go2 and Go3 children of Go14. Right-click on ... Read more
URP light cookies do not Render on Shader Graph materials in the Player
Reproduction steps:1. Open user attached Project2. Press Play3. Observe the lighting of the two Cubes4. Build and Run Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed