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Object duplicate doesn't appear in Hierarchy if Hierarchy window is 'hid...
To reproduce:1. Create new project2. Create cube3. Hide Hierarchy window (don't close, just hide. See user image)4. Select cube in s... Read more
PointerEventData.clickCount is always equal to 1 in OnPointerClick()
To reproduce the bug: 1. Import clickCount package2. Open 'scene'3. Play the scene4. Start clicking on the image5. PointerEventData.... Read more
[Perforce] 'meta file is locked' error when adding labels to assets cont...
To Reproduce: 1. Connect to perforce. 2. Add a material (or any other assets). 3. Submit the Asset. 4. Add a label to the asset befo... Read more
Labels changing in .meta file outside of Unity are not reimported correctly
To Reproduce: 1. Create an asset in a project with .meta files turned on2. Add a label to the asset and save the project3. View the ... Read more
Selectable Component has two Interactable checkboxes
To reproduce:1. Open attached project2. Open bug scene3. Select Image game object4. Notice that Selectable Component has two Interac... Read more
UI Text gets messed up after changing font Character value to dynamic
To reproduce:1. Open attached project (SDH4AssetStore.zip)2. Open MainMenu scene3. Select DroidSansMono font (AssetStoreTools->Ed... Read more
Physics.IgnoreCollision(Collider, Collider) sometimes affects wrong coll...
To Reproduce: 1. Run scene 'BOSS ONE' in the attached project. 2. Notice that after ~140 red bullets are fired collision breaks betw... Read more
Building for webplayer, but webplayer says it can't update
To reproduce:1. Create new project2. Build and run for Web Player3. Notice the error ("Unity Web Player update finished, but install... Read more
MissingMethodException: Cannot find the requested method error thrown wh...
To reproduce:1. Open attached project2. Open test scene3. Observe the consolealternatively1. Create a new scene2. Add a Button to it... Read more
When trying to take a memory sample of the game when it is running, the ...
When trying to take a memory sample of an android build, if the memory takes a lot of space, the game will crash Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"