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[2D] Gizmos of the "Pixel Perfect Camera" doesn't disappear on disabling...
Enabling/Disabling "Pixel Perfect Camera" component in the Inspector tab does not hide/show its Gizmos in Scene View when Gizmos is ... Read more
[Physics] Using huge numbers of vertex for Polygon/Edge collider causes ...
Steps to repro:1. Open attached project2. Hierarchy > 2D Object > Sprite3. Inspector > Add component > Polygon Collider ... Read more
Settings in the Lighting Settings window are not automatically updated w...
How to reproduce:1. Open user-submitted project (LightmapParameters)2. Open the Lighting Settings window3. In the Mixed Lighting sec... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more
[TreeCreator] Mouse cursor flickers continuously on editing Tree prefab ...
While editing property in the Tree Prefab, Mouse cursor flickers continuously, refer to the attached video. Steps to repro:1. Create... Read more
[IMGUI] Dropdown icon for "Contacts" properties doesn't work under "Rigi...
The Dropdown icon for "Contacts" properties doesn't work under the "Rigidbody 2D" component in Inspector, refer the attached video S... Read more
[FBX Exporter] Embedding of resources is not possible when exporting FBX...
How to reproduce:1. Open the attached project ("case_1201937-FBX-Hierarchy.zip")2. Open the repro scene ("SampleScene")3. In the Hie... Read more
[UNET] NetworkManager.ClientChangeScene is called when loading a scene w...
How to reproduce:1. Open the submitted project2. Build and run the project3. Notice the text field that appears4. Open the Loading s... Read more
[Collab] Published project on Collaborate are not shown in the HUB
When Project is created and published on Collab are not shown in the HUB to the members of the Organization group, though it is avai... Read more
Build Icon's alpha values are ignored when building the project
How to reproduce:1. Open the attached project2. Inspect the referenced Build icon's "ghost" image in the Assets folder3. Build the p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title