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[Windows] Make Mono the default Scripting Backend for Mac Standalone builds
When building on Windows OS to Mac Standalone Scripting backend does not change to Mono by default. Thus the error is shown in Build... Read more
Collider bounds are not calculated correctly if the transform parent is ...
Reproduction steps:1. Open the attached project "Bounds.zip";2. Open the SampleScene;3. Enter a play mode;4. Observe the results in ... Read more
[TMPro] Console throws errors when entering text at the end of Input Fie...
How to reproduce:1. Download and open attached "UIBugs" project2. Load Scene "bug1" and enter Play Mode3. Enter text at the end of t... Read more
Crashed on CreateGridLayout after opening a scene
To reproduce:1. Open attached project "CreateGridLayoutCrash.zip (202.1 KB)"2. Open "TestScene.unity" Expected result: Scene is open... Read more
Shortcuts Ctrl+S and Ctrl+N produce inconsistent results when the Editor...
How to reproduce:1. Create new project2. When opened click the title bar of the main window3. Press CTRL+N and notice that there is ... Read more
Analytics CustomEvents lose ordering in a way that breaks funnels when m...
Steps to reproduce the issue:1. Open user's attached project2. Open Services window and link the project to a selected organisation3... Read more
NetworkDiscovery finds available game list only if multiple game instanc...
Steps to reproduce:1. Open user attached project2. Build & Run on two different devices on the same network3. Tap LAN Host on on... Read more
Texture crunch compression cannot be canceled when crunching textures
To reproduce:1. Open any project with several HD pictures2. In Project window, select the picture (or multiple pictures, as it would... Read more
[Graphics][Mobile] Unexpected output from Render Texture on mobile devices
Steps to reproduce:1. Open user attached project2. Build & Run on mobile device3. Observe the blank screen Expected result: text... Read more
[Dynamic batching] Dynamic batching corrupts tangents on a FBX that has ...
Steps to reproduce:1. Open attached project2. Open Player settings3. Toggle 'Dynamic Batching' on and off while looking at the game ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used