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0
votes
By Design

Preferred Height of a TMP Text is sometimes incorrect

Package: TextMeshPro

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Jul 06, 2021

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Version/s: 3.0.6

Reproduction steps:1. Open the "Tooltip.zip" project attached by the user2. Enter Play Mode3. Hover over the left button4. Hover ove... Read more

3
votes
By Design

[2D] Sprite Editors 'Pivot Unit Mode' option resets to its default of 'N...

Package: 2D Sprite

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Jul 02, 2021

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Version/s: 1.0.0

How to reproduce:1. Open the attached project "SpriteEditorBug.zip"2. In the Assets folder, locate the Square sprite3. Select the sp... Read more

0
votes
Fixed

ScrollRect layout recalculation causes unnecessary allocation

uGUI

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Jun 16, 2021

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Version/s: 2019.4, 2019.4.26f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open user attached Project2. Open the Profiler3. Enter Play mode4. Move the ScrollRect5. Profile the frame it ... Read more

0
votes
By Design

Assembly Definition Scriptable Objects loses serialized values when asse...

Asset - Database

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Jun 20, 2021

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Version/s: 2020.3.7f1, 2021.1, 2021.1.10f1, 2021.2, 2022.1

Reproduction steps:1. Open the attached project ("ReproBugRename.zip")2. Open the "SampleScene" scene: Assets > Scenes3. Enter th... Read more

0
votes
Fix In Review

PlayableExtensions.SetLeadTime is not marked as obsolete

Animation

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Jul 05, 2021

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Version/s: 2019.4, 2020.3, 2020.3.13f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached '1347987.zip' project2. Open the 'NewBehaviourScript.cs'3. Observe the Console Expected result... Read more

0
votes
Fixed

[HDRP][DXR] Path Tracing renders distant Volumetric Fog pure black if Ma...

Package: Scriptable Render Pipeline HD

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Jun 27, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the attached project named "U - BUGREPORT.zip"2. Open the "Bugreport scene"3. Enter Play mode and observe t... Read more

1
votes
Duplicate

Higher memory usage when hiding Player window using ShowWindow

Graphics Device Features

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Jun 18, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.12f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "memory-leak-test.zip"2. Build And Run3. Press the space bar Expected result: Memory u... Read more

0
votes
Fixed

[Android] Display.systemWidth/Height value isn't updated when the phone ...

Mobile

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Jun 24, 2021

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Version/s: 2019.4, 2020.3, 2020.3.11f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached user's project "SystemResFoldable.zip"2. Build the project on the device unfolded, notice th... Read more

0
votes
Fixed

Sprite.texture is null when it's loaded from SpriteAtlas in an AssetBund...

Asset Bundles

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Jun 25, 2021

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Version/s: 2020.1.0a9, 2020.3, 2021.1, 2021.1.3f1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Open the Test Scene3. In the top bar select MenuTest > PREPARE TO PLAY4. O... Read more

0
votes
By Design

[Addressables] Static objects cease to be Static on Scene change

Package: Build Pipeline - Addressables

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Jul 07, 2021

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Version/s: 1.18.11

Steps to reproduce:1. Download and open the project "AddressableSceneChangeLosesStatic.zip"2. Select Window > Asset Management &g... Read more