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3
votes
Fixed

[Shadergraph] Closing tabs causes shadergraph windows docked to the same...

Window management

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Jan 10, 2020

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Version/s: 2019.3, 2019.3.0f4, 2020.1

Problem reproduces in every version of the engine back to 2018.Problem reproduces in 2020.1 on SRP master (commit 8823d0532c) but wi... Read more

0
votes
Fixed

Duplication of Prefabs has Regressed in trunk (position inside the Hiera...

Scene Hierarchy

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Jan 10, 2020

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Version/s: 2020.1.0a16

Summary:Basically as you duplicate prefabs, they are inserted below the Main Camera instead of the expected location; which is below... Read more

0
votes
Fixed

[WindowsMR][XRSDK] Use primary window causes UWP standalone to not open ...

Package: Windows XR Plugin

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Jan 10, 2020

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Version/s: 3.0.1-preview.2

1. What happened 2. How we can reproduce it using the example you attached - open project- toggle use primary window on- toggle the ... Read more

0
votes
Not Reproducible

Crash on TransferField_NonArray when copying and pasting values into a R...

IMGUI

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Jan 09, 2020

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Version/s: 2019.2, 2019.2.15f1, 2019.3

Steps to reproduce:1. Open the attached project ("1210259.zip")2. Open the "Game" Scene3. Select the "Overworld" GameObject in the H... Read more

2
votes
By Design

[Linux] [Post Processing] Shader error in 'Hidden/WorldPositionTint' whe...

Package: PostProcessing

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Jan 10, 2020

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Version/s: 2.2.2

How to reproduce:1. Open the user's attached project (PostProcessingGLCamDepthTexBug.zip)2. If there are no errors in console, enter... Read more

0
votes
Fixed

[HDRP] Deprecated legacy XR settings are enabled instead of new XR Plugi...

Package: Scriptable Render Pipeline HD

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Jan 07, 2020

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Version/s: 7.1.7

How to reproduce:1. Create a new HDRP project2. Open HDRP Wizard window (Window->Render Pipeline->HDRP Wizard)3. Open HDRP + V... Read more

1
votes
By Design

[ARFoundation][Android] OnDisable takes a significant amount of time

Package: ARFoundation

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Dec 24, 2019

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Version/s: 1.5.0-preview.7

Repro steps:1. Open attached project2. Build and Run on Android with Development Build and Autoconnect Profiler checked3. Attach the... Read more

2
votes
Fixed
2
votes
Fixed

[XR][Oculus Quest][Oculus Go][URP] MSAA isn't applied until eye textures...

Package: Scriptable Render Pipeline Universal

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Nov 12, 2019

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Version/s: 7.1.2

Repro steps:1. Open attached project2. Build and Run on Oculus Quest/Go3. Observe the display4. Press the B button followed by A whi... Read more

0
votes
Fixed

[ProBuilder] Tooltip appears clipped while hovering mouse cursor over to...

Package: Probuilder

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Jan 13, 2020

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Version/s: 3.10.1

When probuilder window is placed near the corner of the screen, and the mouse cursor is hovered over tools, Tooltip appears clipped ... Read more

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