Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0b15
2022.1.0a12
Issue ID
1371276
Regression
Yes
[OSX][Metal] Editor randomly crashes in MetalWindow::EndRendering when Player Settings window is repainted/opened
Steps to reproduce:
1. Create a new project
2. Open Build Settings
3. Open Player Settings
4. Expand Other Settings in Player Settings window
5. Change Color Space to Linear and back to Gamma
6. Close Player Settings
7. Reopen Player Settings
8. Change Color Space to Linear and back to Gamma again
Expected result: Editor does not crash
Actual result: Editor occasionally crashes
Reproduced with: 2022.1.0a12, 2021.2.0b15
Didn't reproduce with: 2022.1.0a11, 2021.2.0b14, 2021.1.25f1, 2020.3.20f1, 2019.4.31f1
Reproduced on macOS 11.6 and 10.15.7, doesn't reproduce on Windows 10
Note:
Editor may randomly crash when moving/docking/closing/reopening Player Settings window, moving it to the secondary monitor, or on editor launch if Player Settings window opens by default
Only Metal editor is affected, OpenGLCore does not crash (switch Graphics API to OpenGLCore in Player Settings for macOS as a workaround)
Only reproduced with the Player Settings window
Editor will occasionally crash immediately on launch if Player Settings window saved in editor layout and opens on launch
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment