Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0b15
2022.1.0a12
Issue ID
1371276
Regression
Yes
[OSX][Metal] Editor randomly crashes in MetalWindow::EndRendering when Player Settings window is repainted/opened
Steps to reproduce:
1. Create a new project
2. Open Build Settings
3. Open Player Settings
4. Expand Other Settings in Player Settings window
5. Change Color Space to Linear and back to Gamma
6. Close Player Settings
7. Reopen Player Settings
8. Change Color Space to Linear and back to Gamma again
Expected result: Editor does not crash
Actual result: Editor occasionally crashes
Reproduced with: 2022.1.0a12, 2021.2.0b15
Didn't reproduce with: 2022.1.0a11, 2021.2.0b14, 2021.1.25f1, 2020.3.20f1, 2019.4.31f1
Reproduced on macOS 11.6 and 10.15.7, doesn't reproduce on Windows 10
Note:
Editor may randomly crash when moving/docking/closing/reopening Player Settings window, moving it to the secondary monitor, or on editor launch if Player Settings window opens by default
Only Metal editor is affected, OpenGLCore does not crash (switch Graphics API to OpenGLCore in Player Settings for macOS as a workaround)
Only reproduced with the Player Settings window
Editor will occasionally crash immediately on launch if Player Settings window saved in editor layout and opens on launch
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
Add comment