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[HDRP] There is a vertical shift between Forward and Deferred camera whe...
1) change manifest to point to your SRP directory2) load scene tmp3) Select game object MSAA Camera4) Switch from Forward to Deferre... Read more
Toggle Component's OnValueChanged Events are not called when "Reload Dom...
How to reproduce:1. Open the attached project's Scene labeled "Repro"2. Enter the Play Mode3. Click the "Toggle" Button a couple of ... Read more
[URP][macOS] Game View is overlayed by background color when Background...
How to reproduce:1. Create a new project and install URP via Package Manager2. Right-click in Project Browser > Create > Rende... Read more
[Tilemap] Crash when upgrading project to newer version of URP
After upgrading Pixel Perfect Adventures from 2019.3.0b8 (URP 7.1.6) to 2019.3.0f4 (URP 7.1.7), the first time i open a scene with a... Read more
Light is not baked on Light Probes when Lighting is baked in Mixed mode
Steps to reproduce:1. Create an empty project and import a package from ownCloud2. Search for "Subway 2" Scene3. In the Hierarchy wi... Read more
Scene view Turns Solid Black when it contains a SpeedTree with specific ...
How to reproduce:1. Import the attached package named "Package_1210058"2. Drag the SpeedTree into the scene3. Zoom away from the tre... Read more
[WebGL] Build fails with Developement and AllowDebugging options
Steps to reproduce:1. Open original users project "AutoBuild.zip"2. In top menu press Build -> Dev_AllowDebugging Expected result... Read more
[IMGUI] "Info" property is misaligned in"Polygon Collider 2D" component
In the "Polygon Collider 2D" component, "Info" property is misaligned. It is placed slightly to the left than other properties in th... Read more
[TMP] InputField (TMP) stays in Highlighted state when it should be Sele...
How to reproduce:1. Open attached project "Case_1210496" and load SampleScene2. Press Play3. Hover over InputField (TMP) GameObject ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open