Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.6.0b6
Issue ID
875882
Regression
Yes
Undocking editor tab throws NullReferenceException
Steps to reproduce:
1. Create new project with default layout
2. Undock any tab to "float" (tested with Console, Project and Inspector tabs)
3. Notice NullReferenceException in console:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.EditorWindow.set_position (Rect value) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorWindow.cs:843)
UnityEditor.DockArea.DragTab (Rect pos, UnityEngine.GUIStyle tabStyle) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:645)
UnityEditor.DockArea.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:339)
Note: After exception tab headers become unresponsive and you can't move/switch tabs. Tab has to be resized/layout reset for headers to become fully functional again.
Reproducible on OSX and Windows
Reproduced with: 5.6.0b6
Not reproducible: 5.6.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph "Create Node" menu has a doubled text in search when the text was deleted replaced to the space and then the exact same text was entered
- Multiple non interactable Worker Processes are active when calling undelayed editor processes in the InitializeOnLoadMethod
- Rotate tool rotates to incorrect values when enabling snapping while rotating in Global Tool Handle
- Global Volume Settings Asset hamburger menu does not have an icon set
- IndexOutOfRangeException is thrown and Blur Radius value reverts when saving after modifying Blur Radius and another property in UI Builder
Add comment