Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.6.0b6
Issue ID
875882
Regression
Yes
Undocking editor tab throws NullReferenceException
Steps to reproduce:
1. Create new project with default layout
2. Undock any tab to "float" (tested with Console, Project and Inspector tabs)
3. Notice NullReferenceException in console:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.EditorWindow.set_position (Rect value) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorWindow.cs:843)
UnityEditor.DockArea.DragTab (Rect pos, UnityEngine.GUIStyle tabStyle) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:645)
UnityEditor.DockArea.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:339)
Note: After exception tab headers become unresponsive and you can't move/switch tabs. Tab has to be resized/layout reset for headers to become fully functional again.
Reproducible on OSX and Windows
Reproduced with: 5.6.0b6
Not reproducible: 5.6.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment