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[HDRP] Upgrading project from previous version of HDRP (7.1.6) to latest...
After upgrading this project, the very first time I opened the scene, it was rendering just grey, and no changes i made to the setti... Read more
TextMeshPro Text is being changed in every scene when checking outline f...
To reproduce:1. Open the attached project 1196281.zip2. Check both scenes3. Notice that text in both scenes have the same outlines A... Read more
[URP] Clear(color) and Draw Mesh methods called for each Sorting Layer
Reproduction steps:1. Open project in "MyRepro.zip"2. Open Scene "0a18.unity"3. Notice that UniversalRP-HighQuality is using 2D Rend... Read more
[OSX] Preset window loses focus when opening it continuously from a floa...
How to reproduce:1. Open any Scene in a new Unity project2. In the Hierarchy window, create a Terrain GameObject and select it3. In ... Read more
Dropdown icon for "Padding" property doesn't work under "Rect Mask 2D" i...
Clicking on dropdown icon of Padding property for Rect Mask 2D doesn't expand however it expands when clicked on padding textPlease ... Read more
[Installer] [MacOS] Fonts are white in dark mode
In dark mode on MacOS fonts in Installers and DownloadAssistant are white which makes them invisible. To reproduce run DownloadAssis... Read more
[ProBuilder] Rotation value in UV Editor is not constrained to 360 which...
In Actions tab, Rotation value in UV Editor is not constrained to 360 which causes the Rotation slider handle to disappear, only on ... Read more
[HDRP] Planar reflection culling issues
1) Change manifest to point to your SRP2) Open the scene PlanarCulling3) Select Main camera4) Gameobject -> Alight View with Sele... Read more
No compilation error is produced when attempting to use GLSL syntax in S...
Steps to reproduce:1. Open the attached project (case_1210102.zip)2. Double click on "CorruptedShader" in the Project tab3. Uncommen... Read more
[Critical] Certain Shaders remain broken when an undeclared variable is ...
Reproduction steps:1. Create a new Project2. Create a new Unlit shader3. In the struct v2f add the following line "float3 test;"4. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open