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UI resizes itself on entering play mode
Elements of a UI Canvas will resize themselves when entering play mode. This seems to be related to having non-0 offsets/anchors, an... Read more
Crash at Unity::Cloth::SetEnabled, when Moving Cloth component, when Ski...
To reproduce: 1. Create empty object. 2. Add Cloth Component. 3. On Cloth component press 'gear' and select "Move Up". Reproducible... Read more
Terrain Collider inspector's info is out of bounds, when inspector is sc...
To reproduce: 1. Create terrain. 2. Add cloth component. (or any other component which would have "Edit bounds" or "Edit constraints... Read more
maxSpeed and deltaTime for Vector2.SmoothDamp are not optional
To reproduce: 1. Open the project, attached by the tester (smoothDamp.zip) 2. Observe the console 3. Inspect test.cs script Expect... Read more
Joint is attached but no longer functions when connected body is disable...
To reproduce: 1. Open attached Unity project "DisablingConnectedObjects.zip" 2. Open "TestScene" scene 3. Go into Play mode 4. Disab... Read more
EditorGUI.indent affects property height
How to reproduce: 1. Download attached project file 2. Open scene "D" 3. Click on "GameObject" in Hierarchy Window and check at Insp... Read more
Different contained assets shown in manifest, depending on the way an as...
Reproduction steps: 1. Open project attached (AssetBundleUpdate.zip) 2. See that all 4 assets are included in AssetBundle "bundlea".... Read more
Inconsistent physics ejection when enabling penetrated objects connected...
How to reproduce: 1. Download attached project file and open "TestScene" 2. Go into Play Mode 3. Select both "Cube A" and Cube B" in... Read more
[iOS, il2cpp] System.DateTime.Now is slow on the first run
To reproduce: 1. Open project attached by QA 2. Build it for iOS 3. In XCode's top menu bar select Product -> Profile 4. From the in... Read more
UnitySplash-Cube stays in memory even after splash screen
To reproduce: 1. Open attached Unity project "BugReport_UnitySplash-Cube_StaysInMemory.zip" 2. Go to build settings and check "Deve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened