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[TextMesh Pro] Using Ellipsis overflow causes some Emojis to turn into a...
How to reproduce:1. Open the attached project named Case_11638252. Select the Text gameObject and move the right margin leftwards3. ... Read more
Crash on std::_Func_impl_no_alloc when opening a project
Reproduction steps:1. Open the attached project ”IN-11178.zip” Expected result: The project opens successfullyActual result: The Edi... Read more
[Texture] Texture.format returns wrong format string on mobiles
1. Open attached project2. Build to iOS, Android or Windows Phone3. In middle of screen there will be string which shows texture.for... Read more
Asset is not found when instantiating it when it was loaded using "Resou...
How to reproduce:1. Open the attached "1301355_Repro" project2. Open the Scene "SampleScene"3. Enter the Play Mode Expected results:... Read more
Long save times with no changes
Reproduction steps: 1. Open "fnfmega" project2. Open "Game" scene3. Save Scene4. Notice long loading Expected Result: Clean scene sh... Read more
Data isn't auto-loaded from Single to Compare tab when Profile Analyzer ...
To reproduce:1. Create a new project and add Profile Analyzer package2. Window > Analysis > Profile Analyzer > Open Profile... Read more
[PackageManager] Tooltips are missing in Package Manager window
Tooltips are missing in Package Manager window for Refresh list, Manual Resolve Add package button, Sort and Packages type tab Steps... Read more
Video alpha doesn't work when camera clear flags are Don't Clear
To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter play mode;4. Try to change Alpha in Video Player. Expected resul... Read more
[HDRP] Transparent ShaderGraph isn't rendering correctly when using Cust...
Reproduction steps:1. Open the "1382226.zip" project2. Open Assets > Scenes > SampleScene3. In Scene View observe the "Cube" G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping