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Prefab is marked as unsaved if LayoutGroup components are attached to it...
Steps to reproduce:1. Open the attached project "case_1212004-PrefabBug.zip"2. In the Project window open the Prefab "UIPrefabBug"3.... Read more
[2D] Skinning Editor is completely broken and unusable due to Bones, Geo...
In the Sprite Editor window under Skinning Editor, Bones, Geometry, Weights, Visibility panels background layout with its title is m... Read more
Tile's Instanced GameObject is destroyed on entering Play mode when relo...
How to reproduce:1. Open the attached project "1209819.zip"2. Open the Sample Scene3. Enter Play mode Expected result: Cube GameObje... Read more
[IL2CPP] Standalone throws ExecutionEngineException when using generics ...
How to reproduce:1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip"2. Make sure that Api Compatibility Leve... Read more
[MacOS][OpenGL] Material.SetMatrixArray fails to pass the last element o...
How to reproduce:1. Open the "ReproWithAddedButtons.zip" project2. Open the "SetMatrixArrayBug" scene3. Set OpenGL as the Editor's g... Read more
[GPU PLM] High resolution lightmap bake keeps on restarting when Progres...
Steps to reproduce: 1. Download and open SponzaHDRP project (or any project that was authored for baked lightmaps)2. Set Lightmap Re... Read more
Error in the Adaptive Performance Samsung Package
Resolved https://ono.unity3d.com/unity/unity/pull-request/100365/_/adaptive-performance Read more
Adaptive Performance Package Warning with .net 3.5 profile
Resolved https://ono.unity3d.com/unity/unity/pull-request/100365/_/adaptive-performance Read more
OnTriggerExit2D when disabling a GameObject
How to reproduce:1. Open the attached project ("case_1212896-OnTriggerExit2DBug.zip")2. Open the repro scene ("SampleScene)3. Enter ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components