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[WSA][UWP] NullReferenceException thrown when trying to parse json array...
Steps to reproduce:1. Open attached project2. Build for WSA using Universal 10 SDK3. Open VS solution4. Deploy on local machine5. Pr... Read more
Restoring deleted prefab child with ‘Rect Transform’ in Hierarchy causes...
Reproduction steps:1. Open the attached project "case_855235_small";2. Open the scene "test";3. Open the prefabs in Hierarchy window... Read more
Allow overriding of default 'user-agent’ header in UnityWebRequest
Keep default 'user-agent' header but allow overriding of this with a completely custom header. Read more
il2ccp build failure running unusedbytecodestripper2
-e: see title, fails on Windows and OSX with WebGL and iOS building -also works in 5.3.7, 5.4.3, fails in 5.6.0a5 -repro:--open atta... Read more
Bright spots using Standard Water Asset
Reproduction steps: 1. Open the attached project.2. Make sure graphics API is set to "Metal".3. Build and run the "Test" scene.4. No... Read more
[Mobile] Texture2DArray does not show textures on mobile devices
Reproduction Steps:1. Open project2. Run project in editor3. Notice that Plane has some textures4. Build to iOS device5. Notice that... Read more
Crash when changing to D3D12 from D3D11
I was getting this almost always when I would change to a different direct3d version in the linked project. It seemed to go away whe... Read more
Modifying texture import settings from script changes 'timeCreated' in t...
We have an active problem with importers modifying 'timeCreated' timestamp in asset meta files when called from script, see case 856... Read more
output_l crash while building custom serialized asset bundle
Steps to reproduce:1. Open "ConversationBundle.zip" project2. From the main toolbar select Portalarium>Build>New Asset Bundles... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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