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[WebGL] VideoPlayer is stuttering on WebGL builds when using Firefox bro...
Reproduction steps: 1. Open the attached project ("case_1250852-VideoStutter.zip") 2. Switch the build target to WebGL 3. Build and ... Read more
[PackMan] Extension in bottom bar disappears when using operations betwe...
How to reproduce: 1. Open attached project "PackmanButtonsDisappears.zip" 2. Open Package Manager window 3. Click on "pfc Command Li... Read more
[TMP] Properties field goes out of Layout under Glyph Table when Inspect...
When the Inspector window is resized to a minimum width, Properties field under "Character Table" and "Glyph Table" goes out of Layo... Read more
[MacOS][iOS] Font.CreateDynamicFontFromOSFont() unable to load some syst...
How to reproduce: 1. Open the attached SampleFont.zip project 2. Build SampleScene for iOS and deploy the Xcode project to the devi... Read more
[FBX Exporter] Multiple meshes are exported as one if they use the same ...
How to reproduce: 1. Open the attached project "1224345.zip" 2. Open the "Test" Scene 3. Select "ToExport0" and "ToExport1" GameObje... Read more
Crash on HumanTrait_CUSTOM_GetMuscleDefaultMin when passing an invalid v...
Reproduction steps: 1. Open attached project "1253355" and "SampleScene" 2. Enter Play Mode --observe crash Reproducible with: 2018... Read more
Profile Anlyzer - Timing data in tooltip for 'Top 10 markers' looks inco...
Profile Anlyzer - Timing data in tooltip for 'Top 10 markers' looks incorrect In the Profile Analyzer, when you highlight a marker ... Read more
ToggleGroup triggering Events during OnEnable when parented to a CanvasG...
To reproduce: 1. Open user's attached project 2. Enter Play mode 3. Observe the Console window Expected result: No messages are pri... Read more
[Window Management] Editor doesn't remain Maximized upon Restart
The Editor opens up in Windowed mode instead of Fullscreen Mode on restarting. Even if "Load Previous Projects on Startup" is disabl... Read more
Project created on 2020.1.0b10 or later causes the editor to crash when ...
PackageCache.bin gets corrupted and causes the editor to crash when project created with 2020.1.0b10 or later is opened with 2020.1.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list