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Simple CustomEditor scripts cause significant performance impact
How to reproduce: 1. Open the attached 'project-1252396.zip' project 2. In the Hierarchy window select 'Test Object' 3. Observe the ... Read more
[2D] ArgumentException on applying Sprite Import settings with mosaic pr...
When a mosaic property is unchecked in the Sprite Import settings and the changes are applied to the sprites then ArgumentException ... Read more
[Android] Unity Remote doesn't work with Android devices
Unity Remote 5 is using HKEY_CURRENT_USER\Software\Unity Technologies\Unity Editor 5.x\AndroidSdkRoot_h2651068356. Instead, it shoul... Read more
[HDRP] Enabling Global Illumination with Auto Exposure produces a white ...
1) Edit project manifest to point to SRP 2) Open scene ssgi 3) Enter play mode (for better visibility) 4) Enable game object - Globa... Read more
[VFX] Shader.SetGlobalBuffer & UpdateDispatch
Using a fork of VisualEffectGraph and overriding the VFXUpdate template, we observed that a global buffer binded using Shader.SetGlo... Read more
[SerializeReference] Deleting an element of list with SerializeReference...
How to reproduce: 1. Open the attached (Repro.zip) project 2. Open the SampleScene 3. In Hierarchy Window select "Cube" GameObject ... Read more
Inconsistent fog between OpenGL and DirectX
Steps to reproduce: 1. Open the project from the attached file "1246037.zip" 2. Open the SampleScene and inspect the Game View 3. Go... Read more
[Samsung S Pen]Touches are not registered when Samsung S Pen is used to ...
Steps to reproduce: 1. Open the attached project "case_1246579-updated.zip (45.1 KB)" 2. Build and run on an Android device with a p... Read more
[Scripting] WebCamTexture.UpdateCount is not updating
Steps to reproduce: 1. Open project from this share: https://drive.google.com/open?id=1hpWv8hIAn1cYVcJdDZc-v3GO0JPsBsmP 2. Enter Pla... Read more
Memory leak when calling Editor.CreateEditor()
How to reproduce: 1. Open attached project "CreateEditor.zip" 2. In the Project window, go to Assets > Scenes and open "SampleScene"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list