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[ShaderGraph] Double clicking SubGraph Input Fields will cause a selecti...
Repro Steps:1. Launch a URP project2. Create a ShaderGraph Asset3. Create a SubGraph Asset which takes an input4. Place the SubGraph... Read more
[ShaderGraph] Property node position data is not transferred when conver...
Repro Steps:1. Launch a URP project2. Create a ShaderGraph Asset with multiple Property nodes3. Create various Nodes and connect the... Read more
New Texture import of a 16-bit image file with the format settings set a...
Repro Steps:1. Open a new project2. Create a Terrain Object3. Import the attached .png into the project4. Select the Terrain object5... Read more
HDRP Cookie Texture Corruption - ConvertTexture function is broken
Steps to reproduce---------------------------1. Download the '' repro project2. Check cookie resolution is set to anything other tha... Read more
Standard Shader loaded from Asset Bundle loses transparency in Game View
How to reproduce:1. Open the attached 'Transparent Shader Asset Bundle Issue.zip' project2. Open 'SampleScene' Scene3. Enter Play Mo... Read more
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not pa...
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not packed in atlas When packing sprites imported through PSB impo... Read more
Missing formatting strings when using System.Globalization: Thai DateTime
Steps to reproduce:1. Open and Run User-supplied project2. Inspect the Game view Expected: the bottom string shows Datetime valuesAc... Read more
Dragging an object from one Project window to another makes them blank w...
How to reproduce:1. Open the attached 'project-1206532.zip' project2. In the Project window add the folders '123' and '456' to the F... Read more
Incorrect animation preview when using a Blend Tree
Steps to reproduce:1. Open user-supplied project2. Select "testblend" Blend Tree3. Move the 'Blend' slider of the Blend Tree to arou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject