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Texture2dArrays Blit(source, destination) is not copying the entire Text...
Steps to reproduce:1. Open project ("case_1211291_original_updated.zip")2. Run Scene "Scene"3. Inspect the bottom row of squares in ... Read more
Material's emission is not passed through transparent GameObject when 'C...
Material's emission is not passed through transparent GameObject when 'Contribute Global Illumination' is enabled and lighting is ba... Read more
Editor performance drop when holding down keys and moving mouse when in ...
How to reproduce:1. Open the attached project2. Open "SampleScene" scene3. Windows > Analysis > Profiler4. Switch the profiler... Read more
[ProBuilder] Tooltip doesn't appear while hovering the mouse cursor over...
In the ProBuilder window Tooltip doesn't appear while hovering the mouse cursor over tools, whether ProBuilder window is in Icon Mod... Read more
[HDRP] ArgumentNullException thrown on removing "new empty environment" ...
On adding/removing "new empty environment" in the "Look Dev" window throws ArgumentNullException when existing "New EnvironmentLibra... Read more
[HDRP] NullReferenceException throw on adding the "Planer Reflection Pro...
Adding "Planer Reflection Probe" component causes the editor to throw NullReferenceException continuously when Render Pipeline Asset... Read more
[DX11 - AMD] Crash on AmdDxGsaFreeCompiledShader when Texture Object nod...
Steps to reproduce:1. Open the attached project from the provided Google Drive link2. Open the Amplify Shader Editor Canvas (Window ... Read more
Default Sprite Renderer preset is not applied when dragging a sprite ass...
How to reproduce:1. Open the attached 'project-1210560.zip' project2. In the Project window select 'SpriteRenderer.preset' asset3. I... Read more
[HDRP] Decal created in player breaks rendering.
Steps to reproduce:- Unzip the player from link in comments.- Open "HDTemplate-srp-tarball.exe"- Press spacebar to create a decal pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components