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[Prefabs] Editor crashes when a Rigidbody having unapplied joint depende...
Editor crashes when a Rigidbody having unapplied joint dependency is removed from prefab. Refer the attached video Steps to reproduc... Read more
[TreeCreator] NullReferenceException on modifying properties of "Tree" c...
Editor throws NullReferenceException when a material is assigned to Branch Material and properties of Tree component are modified. r... Read more
[CPU PLM] Large light grid causes poor light baking performance
Steps to reproduce: 1. Download CSR racing vertical slice project2. Make sure that you have CPU Lightmapper set as the lightmapping ... Read more
[DX12] Performance Markers are absent in NVIDIA NSight Range Profiler Vi...
How to reproduce:1. Create a new Unity project, set its Graphics API to "Direct3D12 (Experimental)" and close it2. Launch NVIDIA Nsi... Read more
WebGL builds will sometimes fail to launch without error when using Buil...
WebGL builds will sometimes fail to launch without error when using Build and Run When working with a WebGL project in Unity, if the... Read more
[Shadegraph] Master Preview is wrong with empty texture2D property input...
Reproduces in 6.9.1, 7.0.1, 7.1.6, and Master (cdbcc93e76)Does not reproduce on 5.7.1Tested in universal. Repro steps:1. Create a ne... Read more
Shader Graph Master Node unsupported render pipeline error message is no...
How to reproduce:1. Create a new project2. Install Shader Graph3. Create a Shader Graph asset (either Unlit or PBR)4. Double click i... Read more
[TreeCreator] ArgumentOutOfRangeException is thrown on double-clicking o...
ArgumentOutOfRangeException is thrown on double-clicking on empty Tree Root Node. Steps to repro:1. Create a new Project.2. GameObje... Read more
Audio restarts when pausing and resuming the Timeline on WebGL
Steps to reproduce:1. Open the attached project (case_1204018.zip)2. Build the project as Standalone and run it3. Press spacebar to ... Read more
Missing doc details for input rebinding
-e: missing details on how to proper rebind input -as per customer:"In OnApplyBinding you should do action.ApplyBindingOverride(inde... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
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- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons