Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X
Votes
7
Found in
2017.4
2020.1
2020.1.0a5
Issue ID
1204018
Regression
No
Audio restarts when pausing and resuming the Timeline on WebGL
Steps to reproduce:
1. Open the attached project (case_1204018.zip)
2. Build the project as Standalone and run it
3. Press spacebar to pause/play the Timeline (Timeline starts out paused, make sure to have audio on)
4. Build the project for WebGL and run it
5. Repeat step 3
Expected result: Timeline can be paused and resumed, with the audio continuing
Actual result: Timeline can be paused and resumed, but the audio restarts instead of seeking
Reproduced in: 2017.4.36f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a21
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.33f1