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Particle System updates lights when there are no active particles
ParticleSystem with the emission module disabled or an emission rate of 0 still spends time updating particles and any associated po... Read more
Moving a RigidBody with Transform.Position causes its Kinematic Child Ob...
How to reproduce:1. Open user-submitted project (Rigid Test)2. Enter Play Mode3. Check the 'Button Start' checkbox in the 'Cube' Gam... Read more
Editor lags when a complex prefab is put in the scene
To reproduce: 1. Create a new project and import the package (link in edit)2. Drag Building_A into the scene (Assets > Prefabs &g... Read more
[sprite editor] custom outline named wrongly in manual
-e: in the manual it is still called "Edit Outline" while in the editor it is called "Custom Outline" since 2017.3 -repro:--open a s... Read more
[Burst] Calling a method declared in a struct that's nested in a generic...
Repro steps:1. Open user attached project2. Open scene "SampleScene"3. Go to Jobs -> Burst Inspector4. Select "BurstBug+ReproBurs... Read more
OnTriggerExit2D() not triggered when collider gameObject is destroyed fr...
To reproduce: 1. Download attached project "OnTriggerExit2DBug.zip" and open in Unity2. Open "SampleScene" scene3. Enter Play mode4.... Read more
Vertical Scrollbar constantly changes Value when is used with Scroll Vie...
How to reproduce:1. Download and open attached "Scrollbar" project2. Open Scene "Main"3. Select "Scrollbar Vertical" object in Hiera... Read more
Editor Crashes with gi::ExtractUniqueMaterials after exiting Play Mode w...
Reproduction steps:1. Open attached project ("m2 MissingTree")2. Delete the "Tree" prefab in the Project window3. Enter and Quit Pla... Read more
[Improved Prefab] [2D] [Animation] Creating nested prefab of skinned spr...
Creating nested prefab of skinned sprites with bones throws AssetImporter error Steps to Repro:1. open the attached project2. move t... Read more
Project with custom library does not return integer when built for Android
Reproduction steps:1. Download "Tests.zip" project and open in Unity2. Go to Build Settings.. and press Build And Run Expected: in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used