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[2D][Skinning Editor] Debug Text displays in the skinning editor window ...
In the Skinning Editor window, Debug Text displays above the sprite and overwritten with some text. Another Debug Text as "Sprite" a... Read more
[Jobs][DOTS] Building empty project with Jobs results in "Unable to find...
Reproduction steps:1. Create a New Project2. Import the "Jobs" package3. Build a Standalone build4. See Console Expected Result: No ... Read more
[SRP] Changes are not applied to Material's Main Texture when using Mate...
How to reproduce:1. Open the attached project's "case_1210509-Project_LWRP.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. ... Read more
Device Simulator Adaptive Performance Auto Control Mode checkbox does no...
Steps to reproduce:1. Open new project2. Download 2 packages- Adaptive Performance (Version 2.0.0 preview.1)- Device Simulator (Vers... Read more
[Shader Graph] Texture properties text and Scroll bar doesn't hide on di...
When Blackboard is toggled off from the New Shader Graph window, Texture properties and Scroll bar don't disappear with the Blackboa... Read more
[Input System] Console errors appear when you save Input Action asset af...
Steps to reproduce:1. Create and open a new project with the "Input System" package2. Create a new folder in the Project window and ... Read more
Crash on FlareManager::Update when Flare Layer is added to a GameObject ...
Steps to reproduce:1. Create a new HDRP project or open an existing one2. Create an empty GameObject in any Scene3. Add a "Flare Lay... Read more
Multiple EventSystem instances can be created from a prefab in one scene
Steps to reproduce:1. Create and open a new Unity project2. In the toolbar press "GameObject" > "UI" > "Event System"3. Drag t... Read more
2D Animation stops animating after unloading a scene with a 2D rigged ch...
1. Build any player with the project provided2. Press either 'Load Async' or 'Load' button3. On first load the character will animat... Read more
[2D] ArgumentException thrown continuously when GameObject assigned to "...
On assigning GameObject to "Connected Rigid Body" under preset of the any "2D Joint" component throws ArgumentException continuously... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes