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[ShaderGraph] Property node position data is not transferred when conver...
Repro Steps:1. Launch a URP project2. Create a ShaderGraph Asset with multiple Property nodes3. Create various Nodes and connect the... Read more
New Texture import of a 16-bit image file with the format settings set a...
Repro Steps:1. Open a new project2. Create a Terrain Object3. Import the attached .png into the project4. Select the Terrain object5... Read more
HDRP Cookie Texture Corruption - ConvertTexture function is broken
Steps to reproduce---------------------------1. Download the '' repro project2. Check cookie resolution is set to anything other tha... Read more
Standard Shader loaded from Asset Bundle loses transparency in Game View
How to reproduce:1. Open the attached 'Transparent Shader Asset Bundle Issue.zip' project2. Open 'SampleScene' Scene3. Enter Play Mo... Read more
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not pa...
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not packed in atlas When packing sprites imported through PSB impo... Read more
Missing formatting strings when using System.Globalization: Thai DateTime
Steps to reproduce:1. Open and Run User-supplied project2. Inspect the Game view Expected: the bottom string shows Datetime valuesAc... Read more
Dragging an object from one Project window to another makes them blank w...
How to reproduce:1. Open the attached 'project-1206532.zip' project2. In the Project window add the folders '123' and '456' to the F... Read more
Incorrect animation preview when using a Blend Tree
Steps to reproduce:1. Open user-supplied project2. Select "testblend" Blend Tree3. Move the 'Blend' slider of the Blend Tree to arou... Read more
[Terrain] Editor freezes on adding branch group in Tree root node
Editor freezes on-Adding branch group in the Tree root node.-Double-clicking on Tree Root Node. Steps to repro:1. Create a new Proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned