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0
votes
Fixed

Crash in ProgressiveRuntimeManager::GetLightmappingGpuDevices after upgr...

Progressive Lightmapper

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Jan 10, 2020

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Version/s: 2020.1.0a19

Steps to repro:1. Download the attached project and open it. Actual result:Editor crashes. Last calls from the stack trace: 0x00007F... Read more

3
votes
Fixed

Editor crashes silently when assertion is not met after calling EditorGU...

IMGUI

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Jan 06, 2020

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Version/s: 2018.3.0a1, 2018.4, 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the user's attached project "case_1209597-EnumPopup.zip"2. Click on the "Tools" > "EnumPopupTest" in the... Read more

0
votes
By Design

Double-clicking scene in Project Window opens the asset in Visual Studio

Package: Visual Studio

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Nov 27, 2019

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Version/s: 1.1.0

Steps to reproduce:- open attached repro project- double click a scene asset (In project tab)- observe it opens in external editor (... Read more

0
votes
Fixed

Compute Shader compilation error is thrown when creating a new HDRP project

Package: SRP HD Template

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Jan 08, 2020

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Version/s: 7.1.1

How to reproduce:1. Create a new project with HDRP template2. Open the Console window Expected result: No Console errors are thrown,... Read more

0
votes
By Design

SRP Render is called when the SRP asset is null in the Graphic settings

HD RP

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Jan 10, 2020

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Version/s:

We first look at the quality settings, and if it is null fall back to the graphics settings. This is intended behaviour and by design. Read more

0
votes
By Design

ProBuilder - Cannot detach faces into a new submesh

Probuilder

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Jan 10, 2020

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Version/s: 2019.3.0f3

ProBuilder - Cannot detach faces into a new submesh 1. What happened I can't detach faces into a new submesh. 2. How we can reproduc... Read more

0
votes
By Design

OnPostprocessTexture isn't called when the asset matches a version that ...

Asset - Importers

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Jan 10, 2020

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Version/s: 2019.3.0f2, 2019.3.0f4

OnPostprocessTexture isn't always called When a texture asset is modified, OnPostprocessAllAssets is always called when focussing th... Read more

0
votes
Fixed

[Shadergraph] Memory leak after repeatedly closing and opening complex s...

Package: Shader Graph

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Jan 10, 2020

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Version/s: 7.1.7

Reproduces with SRP 7.1.7 in 2019.3. Does not reproduce in 2019.2 (SRP 6.9.2).Reproduces in Version: 2020.1.0a18.2166 with SRP maste... Read more

0
votes
Fixed

[BuildReport] Model files causes the build "File Headers" size to be big...

Build Pipeline

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Jan 07, 2020

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Version/s: 2018.4, 2018.4.14f1, 2020.1

How to reproduce:1. Open the "HeadersRepro.zip" project2. Build the project3. Open the Editor.Log file and find build information4. ... Read more

3
votes
Fixed

[Shadergraph] Closing tabs causes shadergraph windows docked to the same...

Window management

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Jan 10, 2020

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Version/s: 2019.3, 2019.3.0f4, 2020.1

Problem reproduces in every version of the engine back to 2018.Problem reproduces in 2020.1 on SRP master (commit 8823d0532c) but wi... Read more

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