Search Issue Tracker
Fixed in 13.1.5
Votes
0
Found in [Package]
Issue ID
1361956
Regression
No
Shadowmask Mode is exposed in the Light component even when Shadowmask Lighting Mode is not used
Steps to reproduce:
1. Download and open repro project (case_1361180-AltRepro)
2. Open SampleSceneA
3. In the Lighting window, set Lighting Mode to Baked Indirect
4. Select one of the Spotlights in the scene
5. In the Inspector window, navigate to the Light component > Shadows
6. Notice that Shadowmask Mode enum is exposed even though Lighting Mode in the Lighting window is set to Baked Indirect
Notes:
- Reproduces in HDRP only
- Reproduces in 2020.3.16f1, 2020.3.17f1, 2021.1.20f1, 2021.2.0b7, 2022.1.0a7
- Exposing this enum causes lighting discrepancies when using Baked Indirect Lighting Mode. It should only be exposed when Shadowmask Lighting Mode is used. Otherwise, it should remain inactive
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics SyncColliders 3x-7x performance regression from 2022LTS to U6
- ListView's '+' button causes a recursively dispatching event when the visual element area is filled up
- Soft keyboard closes immediately after multiple touches are made if Pointer Behavior is set to SingleUnifiedPointer
- UI Image batching breaks when interleaving elements with mixed z-positions and materials
- KeyNotFoundException is thrown when retrieving some values from HyperLinkClickedEventArgs
Add comment