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Modifying Rigidbody2D.position or Rigidbody2D.rotation doesn't stop inte...
Reproduction steps:1. Open the attached "case_1367721_Rigidbody2D_PositionRotation.zip" project (not the user submitted one)2. Open ... Read more
Editor freezes for a short time when changing Material settings
Reproduction steps:1. Create a new HDRP project (Not necessary, but the easiest to reproduce on)2. Create a new Material3. Select th... Read more
GameObject.GetComponents returns the wrong number of components in "Main...
Reproduction steps:1. Open the user's attached "GetComponentTest.zip" project2. Go to MyMenu > TestItem3. Observe the output in t... Read more
Compilation error when using ambiguous reference with System.Numerics.Ve...
How to reproduce:1. Create a new project2. Add "NewBehaviourScript.cs" script to the project Expected result: No error in the Consol... Read more
UnityException is thrown in Build when using Burst Direct Call methods
How to reproduce:1. Open the attached project (burst-error2.zip)2. Open scene Scenes/SampleScene3. Go to File -> Build Settings4.... Read more
Crash on UpdateAvatars when entering Play Mode
How to reproduce:1. In the attached project, open the "Start" scene2. Go into Play Mode3. If Unity didn't crash, exit Play Mode and ... Read more
[Oculus] Editor crash on UnityEngine.SubsystemBindings.DestroySubsystem ...
Reproduction steps:1. Open the attached user's project "VR Testing.zip"2. Connect Quest 1/2 with Oculus Link3. Enter and exit Play M... Read more
[URP]Skybox is rendered with the wrong winding order when the last objec...
Reproduction steps:1. Open the attached project "1358934Test.zip" from the google drive link2. Go to Assets/Scenes/"SampleScene"3. I... Read more
[MacOS] Replacing old build with development build fails with BuildFaile...
How to reproduce:1. Create new Project2. Open Build settings and build project3. Enable Development build4. Build player again (when... Read more
[macOS] [Mobile] Shader compilation is failed due to Invalid Bytecode er...
How to reproduce:1. Open the attached project "MacShaderCompilationIssue-2021.2.zip"2. Open Build Settings and change to Android pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size