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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in [Package]

12.0.0

Issue ID

1358934

Regression

No

[URP]Skybox is rendered with the wrong winding order when the last object rendered before the skybox has a flipped scale

Package: Scriptable Render Pipeline Universal

-

Reproduction steps:
1. Open the attached project "1358934Test.zip" from the google drive link
2. Go to Assets/Scenes/"SampleScene"
3. In the Scene view rotate the camera using the Move tool

Expected result: Skybox is rendered correctly
Actual result: Skybox is not rendered correctly

Reproducible with: 10.6.0 (2020.3.19f1), 11.0.0 (2021.1.22f1), 12.0.0 (2021.2.0b11, 2022.1.0a7)
Not reproducible with: 12.0.0 (2022.1.0a8)
Could not test with: 7.7.1 (2019.4.30f1) (Package errors when downgrading)

Notes:
-The issue is also reproducible with OpenGLCore API
-The issue is not reproducible with Direct3D11, OpenGLES2/OpenGLES3 APIs
-The issue does not reproduce on the Android platform
-The issue is reproducible on the Oculus Quest platform in 2022.1.0a8 and above

  1. Resolution Note:

    This happens because URP relies on built-in matrices for skybox and they differ between pipelines. We added a task to a roadmap to work on converting all missing shader from built-in to URP and also convert skybox pass to URP.

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