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Inconsistency of Input.gyro.gravity values in Androind and WP8 platform
If device is horizontally placed on the surface, Android Input.gyro.gravity returns (0,0,-1) vector, while Windows Phone 8 returns (... Read more
Continuous Dynamic Collision causes a sphere to bounce while bounciness ...
To reproduce:1. Open attached project2. Open CCDSkeletonTest3. Enter play mode4. Observe the ballsExpected results: The Ball CCD obj... Read more
Global Illumination ignores normalmap
Enlighten lightmapping causes the effects of normalmaps on surfaces to be ignored in Unity 5.0 alpha 16 build 2. I flagged this as a... Read more
[Hang] Unity hangsup while using too many particles
How to reproduce:1. Open the attached project2. In Particle System set Max Particles 1000003. Emission under Rate set 100000 as well... Read more
Double-clicking on animator controller crashes editor
Double-clicking on animator controller crashes editor To reproduce:- Create a new project- Create an Animator Controller- Double-cli... Read more
Vertex snapping isn't working correctly under custom pivot settings
To Reproduce:1.Open attached project2.Open "MainScene" scene3.Use Vertex snapping by holding down "V" key, while "Explosion" object ... Read more
GI on Sphere clearly shows lighting cuts
To reproduce:1. Open attached project2. Open test scene3. Wait for the Lightning to bake4. Observe the spheresExpected result: They ... Read more
Anti-aliasing does not work for RenderTexture on Android with MALI 400 gpu
Using anti-alias option in render texture does not work on mali 400 devices even tough it has GL_EXT_multisampled_render_to_texture ... Read more
Red rendering when running a Windows player with Gamma Color
Red rendering when running a Windows player with Gamma Color Space enabled. To reproduce:- Create a project- Add a particle system t... Read more
All about bugs
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Latest issues
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