Search Issue Tracker
Duplicate
Votes
0
Found in
4.5.2f1
Issue ID
620023
Regression
Yes
Vertex snapping isn't working correctly under custom pivot settings
To Reproduce:
1.Open attached project
2.Open "MainScene" scene
3.Use Vertex snapping by holding down "V" key, while "Explosion" object is selected.
4.Notice wrong snapping of an object, when its pivot point isn't centered.
Notes:
This doesn't happen when tool handle is placed at the active object's pivot point, instead of center of selection. Also this happens for both, single and multiple, sprite modes.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #615580