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[iOS] Increased memory usage (about two times more) until library is reb...
Reproduction steps:1. Download the "Archive" attached project.2. Build and run it for iOS.3. Click a sign with a play symbol in the ... Read more
[Linear][BaseMap] Base map rendering is glitchy after decreasing Base Ma...
Steps to repro: 1. Open attached project;2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);3. Add some height to ... Read more
Baked lightmap is darker on android platform compared to PC platform
Steps to reproduce:1. Download repro.zip and open "new" scene2. Go to build settings3. Switch platform to Android Note user provided... Read more
[Terrain] Editor crashes when deleting speed tree asset files from proje...
Steps to Repo:1. Hierarchy > Right-click > 3D Object > Terrain2. Terrain Component > Paint Trees > Edit Trees > Ad... Read more
[Metal][BloomOptimized] "The shader ... is not supported on this platfor...
Reproduction steps:1. Open the attached "Archive" project.2. Make sure graphics API is set to Metal.3. Build and run"New Scene"t for... Read more
[Android] Scenes containing meshes with legacy shaders as well as Standa...
Steps to reproduce: 1) Download attached project ' Space Flyer.zip' and open in Unity2) Build and run scene 'Main' on a device Note ... Read more
[Shaders] Shader compiler errors on Windows with Netop WebFilterLSP64 du...
Looks like this started happening when shader compiler was changed to use local sockets instead of named pipes (around 5.2 or 5.3). ... Read more
[WP 8.1] Web Camera doesn't work on Lumia 1320
Reproduction steps:1. Build the attached project to Windows Phone 8.1 Nokia Lumia 13202. Deploy the title to the phone with Release ... Read more
World space canvas text shows square lines around the text
Steps to reproduce: 1. Open the attached project2. Open 'GuiTextEdgeTest' scene3. Press play4. Pay attention to the canvas text, you... Read more
UI objects with Content Size Fitter component have their Height set to i...
UI objects with Content Size Fitter component with it's Vertical Fit property set to Preferred Size have their Height set to incorre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates