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[SRP] Volume Overrides inspector fails to draw when ObjectParameter is u...
How to reproduce:1. Open project attached in "ObjectParameterNullRef.zip"2. In Project Window select "VolumeProf.asset"3. Check Insp... Read more
[Analytics] "Analytics Event Tracker" component is not available
Steps To Reproduce: 1. Create a new Project2. Windows > Package Manager > Analytics > Install3. Select "Main Camera" in the... Read more
[HDRP] Material UI has a small section on top seemingly serving no purpose
Is this section at the top of the image intended? Read more
[VFX Graph] "Soft Particle Fade Distance" property name overlaps with it...
"Soft Particle Fade Distance" property name overlap with its input field in the "Output Particle Point" node, refer attached screens... Read more
[VFX Graph] "Output Particle Forward Decal" node name overlap with "Loca...
"Output Particle Forward Decal" node name overlap with "Local" Template text, refer attached screenshot. Steps to repro:1. Create a ... Read more
[PackMan] Packages dont refresh in 'All' after removing keyword from sea...
Package Manager Window does not refresh the packages list under "All" after removing keyword from the search field under "My Assets"... Read more
[Enlighten] "There should be one material data entry per instance" error...
"There should be one material data entry per instance" error is thrown on deleting static game object after baking the scene. Steps ... Read more
Scene View is resized and black offset appears when mouse.position.ReadD...
How to reproduce:1. Open the attached 'inputsystemnew_black_2.zip' project2. Click 'Available Custom Editor Tools' button and select... Read more
[PackMan] Open in Editor button on the Asset Store leads to empty packag...
When opening a new A$ package in editor, the user will see a package with no data. Repro steps:Go to the asset store and pick a free... Read more
[Mac][ShaderGraph] Editor Crashes when Right-Clicking on a Node in a Cre...
How to reproduce:1. Create a new project and import Shadergraph2. Create and open a ShaderGraph file3. Right-click to create a node4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components