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UncompressedAssetBundle and ChunkBasedCompression create large sized ass...
Steps to reproduce:1. Download and open the attached project2. Build Asset Bundles (Assets/Build AssetBundles)3. View the project in... Read more
Key Modifiers (ALT, CTL, SHIFT) behave improperly. Keys not always repor...
Reproduction Steps:1. Open project2. Build and run the project.Note: The window displays the state of each ALT, CTL, and SHIFT key.N... Read more
FormerlySerializedAs Attribute does not set field values
STR:1. Open the "Repro Scene" scene in the project2. Change the "Font Color" value in "Repro Class (script)" component on both "Norm... Read more
IL2CPP build crash related to generics with interface parameters
Steps to reproduce: 1. Open attached project2. Build to Il2Cpp platform3. Run build and notice that it crashes Reproduced with: 5.3.... Read more
Fade to skybox image effect doesn't work in a built project
Steps to reproduce: 1. Open the attached project2. Open 'TestSceneBug' scene3. Build it for PC standalone4. Open the built project A... Read more
[FrameDebugger] Left side tree view does not always reflect renames to g...
Reproduction steps:1. Create a new Unity project.2. Create a new object (e.g. sphere).3. Open "Window > Frame Debugger"4. Click "... Read more
'Target minimum iOS Version' ignores integer input
To reproduce:1. Create and open new project2. Open build settings3. Choose iOS build4. Open Player settings5. Write any integer numb... Read more
[Android]Unity 5 Bundle code is slower than Unity Legacy Bundles
1. Open attached project2. Go to VacasPack->Vacas0 and duplicate images till there is a total of 200mb< images3. Select all th... Read more
Crash on opening project
To repro:1. Open project attached. Actual result: Unity Crashes. Stacktrace:#0 0x00000100cd9408 in Object::GetClassID() const#1 0x00... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code