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Opening a scene from an asset causes Unity to crash/hang
Reproduction steps:1. Open my attached project2. Observe Unity hanging/ freezing Alternate reproduction steps:1. Open a new project2... Read more
Crash at "AssetBundleLoadFromAsyncOperation::TryToLoadAndInitializeAsset...
Changing the Albedo value of a material and creating an AssetBundle after the change causes Unity to crash when loading the said Ass... Read more
[VSTU] Mixing of types isn't allowed in VS Watch
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Open script "Scripts/NewBehaviourScript" and add breakpoint at d... Read more
Changing scripts order in the Script Execution Order throws NullReferenc...
Reproduction steps:1. Open the attached project ( KpyTou project with bugs hehe.zip);2. Open "Script Edition Order" in inspector (Ed... Read more
Windows Player crash on Camera.RenderWithShader after Screen.SetResolution
Windows Player build crashes after executing following scenario couple times:1. Set custom target buffers for camera with Camera.Set... Read more
ARToolKit asset causes scenes to crash on loading
Repro steps:1. Open project "Unity-AR-app.zip"2. Install ARToolKit (from the toolbar)3. Open "AR-one" scene4. In Build Settings add ... Read more
[VR] Glass refraction artifacts in Rift using Forward rendering with mul...
In the Rift HMD the stained glass material from Standard Assets works in single-viewport scenes when using either Forward rendering ... Read more
Passing accessMask = 0 to MutexAccessRule : base constructor, throws Arg...
Passing accessMask=0 (second argument in base), throws ArgumentOutOfRangeException :public MutexAccessRule (..., ..., ...) : base (i... Read more
Windows host server does not release connections when WebGL client disco...
Steps to reproduce:1. Download the attached project**2. Open the Windows build located in "case_849219-ReconnectTest\ReconnectTest\B... Read more
"AlphaToMask On" in a cutout surface shader removes shadow casting using...
How to reproduce: 1. Open attached project "case_848959-ColorMask.zip"2. Open "m" scene3. Observe the Scene view Expected behavior: ... Read more
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