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SceneManager.UnloadSceneAsync doesn't work parallel with "allowSceneActi...
To reproduce:1. Open attached project "UnloadScene.zip"2. Open "Test" scene.3. Make sure, that "Scene1" and "Scene2" are in a hierar... Read more
Adding Standard shader to always included shaders stops build at shader ...
How to reproduce:1. Create new project2. In graphics settings (Edit > Project Settings > Graphics) set to always included shad... Read more
LUT for TonemappingColorGrading is different from original Color Grading...
Steps to reproduce:1. Open User's attached project2. Select Main Camera > "Tonempping Color Grading" component3. Enable "Color Gr... Read more
GUIskin objects do not serialize properly in assebundles, loading result...
Steps to reproduce:1. Download and open the project2. Build assetbundle with Portalarium/Build3. Press play Result: crash upon loadi... Read more
Unnecessary shadows are rendered in Editor when Android platform is sele...
Reproduction steps:1. Open the attached project ("NewRepro.zip")2. Open "Test" scene3. Switch the platform in the player settings to... Read more
[Android] ScrollRect glitches on Android Phones with Adreno 3XX
How to reproduce:1. Open the attached project2. Build and run on Android device3. In menu click first or second button4. In the main... Read more
BC6H Cubemap.GetPixels return garbage data.
Description: Since 5.5, Cubemaps baked by Reflection Probes are not readable with GetPixels/SetPixels operations anymore. They were ... Read more
Invalid AABB errors are thrown when Mesh.RecalculateBounds() method is r...
Reproduction Steps:1. Create new project2. Download and import User's package ("Schilder_InvalidAABBa.unitypackage")3. Open User's c... Read more
Visual studio 2015 debugger not showing variable values within different...
Steps to reproduce:1. Open the attached project (865975-TestProject.zip)2. Open the test.unity scene3. Open script(Assets/TestScript... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Navigation Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Sprite with normal map is lit incorrectly when GameObject is rotated 180 degrees on Y axis or Z Scale is set to "-1"
- SpeedTree does not move when using WindZone while having Vulkan or OpenGLES3 as an active Graphics API
- Shader Graph Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Excessive bloom intensity when using narrow aspect ratios