Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0p3
Issue ID
865491
Regression
Yes
BC6H Cubemap.GetPixels return garbage data.
Description:
Since 5.5, Cubemaps baked by Reflection Probes are not readable with GetPixels/SetPixels operations anymore. They were automatically converted to the BC6H Format and cannot be read with the expected result.
To reproduce:
1. Open "Window/Cubemap Read Repro", a new Window should open.
2. Drag and drop "Uniy 5.5 Automatic (BC6H) (Error!)" Cubemap from the "Assets/Cubemaps" Folder into the Object Field of the opened Window.
3. Press "Read Cubemap" Button.
Result: False output in the Preview Texture underneath the button.
Picture attached to this letter.
5. Go back to Assets/Cubemaps Folder and Drag & Drop either Legacy or Unity 5.4 Cubemap on the Slot, press Read Cubemap Button again. Note these Cubemaps work as expected.
Note: Manually overriding the Texture Format of the BC6H Cubemap to use the RGBA32 Format works as expected (see the 5.4 Cubemap Example in Assets/Cubemaps).
Reproduces with: 5.5.0p3; 5.6.0b3;
Can't test with 5.4.0, some functions can't be found.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment