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Sometimes Take Sample in Profiler memory window does not sample
Reproduction steps:1. Open attached project (repro.zip);2. Build a standalone development build;3. Open the application;4. Open the ... Read more
Crash when MenuItem is not in a submenu
Reproduction Steps:1- Open a new Unity project.2- Import EditorScript.cs Expected Result: Error "Ignoring menu item Mark as Dirty be... Read more
Some of the links opened with build settings > open download page are br...
To reproduce:1. Open any project2. Open build settings3. Click "Tizen", "PS Vita" or "PS4"4. Click "Open download page"Notice that i... Read more
Inspector does not update changes to Assets made through Editor scripts
Steps to reproduce:1. Open the attached project (model_import.zip)2. Select Assets/Resources/Materials/sample.mat3. Observe the Insp... Read more
Physics.CheckBox returns true instead of false when Rigidbody.interpolat...
To reproduce: 1.Download and open attached project2.Open "test" scene3.Press Play4.While in game Mode increase velocity variable of ... Read more
[UI]Disabling a nested canvas inside another nested canvas moves the Ima...
Steps to reproduce:1. Download and open the attached project2. Disable the "Nested1" gameobject3. Enable the "Nested1" gameobject Ex... Read more
Physics.ComputePenetration returns false against MeshColliders despite a...
Reproduction steps:1. Open the attached project2. Enter Play mode3. Notice how the Yellow capsule in the middle was dyed red due to ... Read more
Changes to blending mode via shader properties are ignored in Graphics.Blit
Shader properties can be used for changing blending mode of a shader pass with using square bracket notation (e.g. "Blend [_Foo] [_B... Read more
[Networking]Unable to connect to another server without manually calling...
Steps to reproduce:1. Download and open the attached project2. Build "ClientExample" scene for standalone3. Open scene "ServerExampl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
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- Highlights persist throughout Options Panels in the Rendering Debugger Window